1092 projects were found

TRR 318 - Subproject C5

Duration: 01/2024 - 12/2024

TRR 318 - Subproject C3

Duration: 01/2024 - 12/2024

TRR 318 - Subproject B5

Duration: 01/2024 - 12/2024

TRR 318 - Subproject B3

Duration: 01/2024 - 12/2024

TRR 318 - Project Area ?

Duration: 01/2024 - 12/2024

BeneluxNet

Prozesse von Kulturtransfer bzw. -verflechtung und die sie untersuchenden Studien unterliegen aufgrund umfassender gesellschaftlicher Digitalisierungsprozesse gro?en Herausforderungen. Durch die Erarbeitung einer auf Kulturvermittlung zielenden digitalen Plattform kann ein wichtiger Beitrag in diesem Bereich geleistet werden, der neben digitaler ...

Duration: 01/2024 - 12/2026

Dynamic scoring-up and display of early music in Verovio

We are developing new features that make it possible to better visualize and hear early music, such as that written in the Middle Ages or Renaissance, in digital form. It will be possible to dynamically switch between different views of musical pieces, for example, between individual voices and the full score. This not only makes the work of music ...

Duration: 01/2024 - 12/2024

Digital Divide among students through artificial intelligence

At the latest with ChatGPT, large language models and tools based on them (AI tools) have found their way into universities. Students use AI tools for brainstorming, writing, proofreading and research. As with the introduction of other information and communication technologies (ICT), it is to be expected that there will be differences in the use, ...

Duration: 01/2024 - 12/2025

Project image

NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities

The ERASMUS+ project 'NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities' focuses on non-formal learning for young people.The project will run for 36 months, with English being the project language. In the NFLRPA project, the partners are developing and evaluating a youth development approach for role-playing. A ...

Duration: 01/2024 - 12/2026

MINT Bildung für Jugendliche – MINT 4.OWL/MINT OWL 4.0 II

Mit dem Projekt MINT Community 4.OWL wird die MINT-F?rderung in der Fl?chenregion OstWestfalenLippe auf eine neue Stufe gestellt. Ziel ist es, Jugendlichen die Ver?nderungen der digitalen Arbeitswelt in praxisnahen Angeboten zu vermitteln und für naturwissenschaftlich-technische Berufe zu begeistern. Dazu wurden mobile MINT-Mach-Angebote entwickelt ...

Duration: 01/2024 - 12/2025